Training
Contents
Training and Advancing
Stuff here about advancing inthe guild, and beyond.
Guild rooms for Training
There are X rooms inthe AM guild where a young thief can practise his, or her, skills. In each room selecting help here, option b will give you the syntax (listed below). Each room has four difficult levels (1 - 4) with one being the easist.
Ground Floor
Second Floor
Name: Classroom for Hiding, Center of the "hub" on the second floor. Taught by Saira
Syntax: skulk {area} <difficulty level> e.g. skulk area 3
In addition to the Thieve's guild there are many opportunities to train outside the our walls. The Assassin's guild offers a number of rooms for our training needs.
In the SE corner there are fifteen stumps on which you can leap. This will help with acrobatics Syntax: leap X stumps where X is a number between 1 - 15
If you walk down the Liming Corridor and head up to the third floor you will find a stealht room, lockpickg class
In the hiding classroom you can stand still or walk through various strings.
Syntax: walk through {black|grey|mauve|blue} strings
For the Traps and lockpicking classroom: probe, disarm and pick
{probe ebony drawer} {probe oak drawer} {probe mahogany drawer} {probe walnut drawer} {probe teak drawer} {probe cedar drawer} {probe birch drawer}
Beyond the Classrooms
The training rooms in our guild can only take you so far, however there are many opportunities scattered about the guild to practise yor skills.
For example, the cabinet outside Kordane's office can be probe and picked. The banister can be used for balance TMs, and Kordane's balcony has a lovely trellis you should take a look at sometime.
The balconies themselves offer some fun.
In the north garden there are some trees and other things to climb.
The idea here is there are a lot of things you should explore in our guild look at things, test them out, see if you can find others; they are out there.