Commands

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Commands

Below is a table of commands a thief can obtain along with the skills requirements; you can use commands to enhance your natural abilities through skill and energy (guild points). Using commands will require that you have some guild points in the skill tree that the command uses. So if you want to ambush, you'll need covert guild points, if you want to value, you'll need people guild points. You gain guild points through advancing covert.points etc.

With the exceptions of peek (learned automatically) and conceal (taught automatically by Gassy Holmsfirth in the Ankh-Morpork guild), all the commands can be learned from any Recruit Master by politely asking them to teach you. You can also ask to be told about higher level commands, which will tell you which skills you need to advance to learn a certain command.

Useful Commands

Syntax is probably the most important command you can remember in the discworld, it will provide information about every other command.

  • syntax
    • Displays usage information about any other command and should be used when you are unsure how to interact with a command.
  • help here / help [object]
    • Displays usage information about how to interact with room or object


Acquiring Commands

  • skills
    • Displays the your skill tree with current skills and bonus levels
Command Guild(s) Skill(s) required Level required
abscond Thieves and Assassins covert.stealth 50
ambush all guilds covert.stealth 50
covert.items.weapons 50
backstab* Thieves and Assassins covert.stealth 60
covert.items.weapons 60
case Thieves covert.casing 20
conceal all guilds covert.hiding.object 60
disable Thieves and Assassins covert.items.traps 60
covert.lockpick.traps 60
filch Thieves covert.manipulation.stealing 150
hide all guilds covert.hiding.person 10
palm all guilds covert.manipulation.palming 3
peek all guilds covert.stealth 10
pick all guilds covert.lockpick.doors 60
plant all guilds covert.manipulation.passing 20
probe Thieves and Assassins covert.items.traps 20
covert.casing.place 60
rifle Thieves covert.manipulation.sleight-of-hand 30
scope Thieves covert.casing.place 20
shoplift all guilds covert.manipulation.stealing 15
slip all guilds covert.manipulation.passing 3
snatch all guilds covert.manipulation.stealing 5
sneak all guilds covert.stealth 10
steal all guilds covert.manipulation.stealing 20
unconceal all guilds covert.manipulation.sleight-of-hand 60
unhide all guilds covert.stealth 20
value all guilds people.trading.valueing.* 40

  • To quickly get backstab follow these steps:
  1. Raise covert.items (co.it) to 10.
  2. Raise covert.items.weapons (co.it.we) to 50
  3. Raise covert.items (co.it) to 50

Command Help

 Name
<a name="ambush">ambush</a> - Set an attack on someone.
 Syntax
ambush <person>
ambush
 Description
The ambush command causes you to attack
     with strength based on your skill bonus in the relevant subskill of covert.stealth. 
     The attempt costs a total of 75 covert points, with the difficulty based 
     on the ambient light of your environment and the total amount of light on 
     yourself and things you are carrying and on your target's bonus in other.perception. 
     You can ambush unarmed or with any melee weapon(s) but you will need a sufficient 
     bonus in covert.items.weapons to manage it well. Some weapons are specifically 
     suited to ambushing and will be more effective. Ambushing is done in two 
     stages. First you find a suitable location and use 'ambush' to lay the ambush 
     in that room which costs 25 guild points. Then, when a suitable target enters 
     the location use 'ambush <person>' to leap out and attack which costs 
an additional 50 guild points.
 Example
> ambush
     You find a suitable place to hide and lay an ambush. A merchant arrives 
     from the north. 

> ambush merchant
You smash the merchant.


 Name
<a name="case">case</a> - Checks a potential victim for thefts.
 Syntax
case <person>
 Description
This command lets you check a potential
     victim to see if a theft would be viable, in much the same way that "consider" 
     helps you to decide whether someone would offer a reasonable fight or not. 
     Casing a person depends on your bonus in covert.casing.person for accuracy 
     and your bonus in the relevant stealth subskill to see if you're noticed, 
     although you won't necessarily be told if you are noticed. Every attempt 
costs 20 covert guild points.
 Example
> case merchant


 Name
<a name="conceal">conceal</a> - Conceals an item about your person.
 Syntax
conceal <object>
 Description
This command lets you conceal something
     on your person so that other people looking at you won't be able to see 
     it unless they're very perceptive. It uses your bonus in covert.hiding.object 
     and costs 10 covert points to make the attempt. You cannot conceal something 
     you are holding or wearing, and suitable clothing will make hiding things 
easier.
 Example
> conceal ring
You conceal the brass ring.


 Name
<a name="crack">crack</a> - Crack a safe.
 Syntax
crack <object>
 Description
With this command you will be able
     to crack safes. It will cost you 50 guild points for each attempt to open 
     a safe. If you fail it will cost an additional 50. It uses the skill covert.lockpick.safes 
     for determining your bonus. You will need a set of safe cracking tools, 
and the better the tools, the easier the safe will open.
 Example
> crack safe

You start to work on the lock on the safe.

You hear a satisfying click as you professionally crack the safe.


 Name
<a name="disable">disable</a> - Disable a trap.
 Syntax
disable <object>
 Description
With this command you will be able
     to disable a trap in an item. It will cost you 80 guild points for each 
     attempt. It uses the skill covert.items.traps and covert.lockpick.traps 
     to determine your success. There is a risk when disarming a trap that it 
will go off and injure you if you aren't skilled enough.
 Example
> disable east
 You start to work on the east door.

You sucessfully disarm the trap.

 Name
<a name="filch">filch</a> - Steals an item from someone.
 Syntax
filch <object> in <object>

filch <object> in <object> of <object>

filch <object> from <object>
 Description
This command allows you to pickpocket
     people and steal worn or held items. It will cost you 100 guild points for 
     each item you attempt to steal. It uses the skill covert.manipulation.stealing 
     for determining your bonus. It is more difficult to steal heavier things. 
Note: This will leave a receipt, as in the Discworld books.
 Example
> filch blowpipe in cloak of brandobas
     

You filch a blowpipe from brandobas.


 Name
<a name="hide">hide</a> - Allows you to hide from other people.
 Syntax
hide
hide stop
 Description
This command lets you hide so that
     you won't be seen except by very perceptive people. It uses your bonus in 
     covert.hiding.person and costs 10 covert points to make the attempt. Using 
"hide stop" will bring you out of hiding.
 Example
> hide

You hide.


 Name
<a name="lpick">lpick</a> - Pick the lock of something.
 Syntax
lpick <object>
 Description
With this command you will be able
     to pick locks in doors and containers. It will cost you 30 guild points 
     for each attempt to open a lock. It uses the skill covert.lockpick.doors 
     for determining your bonus. You will need a lockpick, and the better the 
lockpick, the easier the lock will open.
 Example
> lpick east door

You start to work on the lock on the east door.

You hear a satisfying click as you professionally pick the lock.

 Name
<a name="palm">palm</a> - Silently pick up something.
 Syntax
palm <object>

palm <object> from <object>
palm <object> [in]to [my] hands

palm <object> from <object> [in]to [my] hands
 Description
This command allows you to silently
     pick up an object either from the ground or from another object. If you 
     use the special "to my hands" argument, you will also attempt to quietly 
     hold the item. The use of this command will cost you 5 covert points. It 
     uses the skill covert.manipulation.palming for determining how succesful 
you are at not being seen.
 Example
> palm coin

You palm the coin.

> palm katana from katana scabbard to my right hand

With your right hand, you quietly draw the katana from the katana scabbard.

 Name
<a name="plant">plant</a> - Plant object covertly on someone.
 Syntax
plant <object> on <object>
 Description
This command allows you to plant things
     on players without generating a give message. The use of this command will 
     cost you 5 guild points for every object you plant on someone else. It uses 
the skill covert.manipulation.passing for determining the skill bonus.
 Example
> plant frog on allana
You plant a frog on Allana.

 Name
<a name="probe">probe</a> - Probe an object to determine what kind of lock it has and if it's trapped.
 Syntax
probe <object>
 Description
With this command you will be able
     to determine how difficulty it will be to pick a lock or crack a safe. It 
     will cost you 40 guild points. It uses the skill covert.casing.place and 
covert.items.traps to determine your success.
 Example
> probe east

You start to study the east door.

You think this job looks as though it will be easy and that you will
need a set of lockpicks. Hidden inside the lock is a small ampule
which, if touched by an unwary tool would trigger a puff of poisonous

gas. It looks as though the trap will be very easy to avoid.

 Name
<a name="scope">scope</a> - Scopes out a place for shoplifting.
 Syntax
scope <item>
 Description
This command will give you an idea
     of how easily you think you'll be able to steal an item from a shop. It 
     is the equivalent of case for shops. Scoping an item depends on your bonus 
     is covert.casing.place for accuracy and your bonus in the relevant stealth 
     subskill to see if you're noticed, although you won't necessarily be told 
if you are noticed. Every attempt costs 20 covert guild points.
 Example
> scope brooch
You guess that it would not be too easy to steal a silver brooch from Sylver's.

 Name
<a name="shoplift">shoplift</a> - Steals an object from a shop.
 Syntax
shoplift <object>
 Description
This command allows you to steal things
     from shops. It will cost you 50 guild points for everything you attempt 
     to steal. It uses the skill covert.manipulation.stealing for determining 
your bonus. It is more difficult to shoplift heavier things.
 Example
> shoplift bucket
You steal a bucket from the armoury.

 Name
<a name="slip">slip</a> - Slip things silently to an object or person.
 Syntax
slip <object> [in]to <object>
slip <object> from [my] hands
 Description
This command allows you to slip things
     to players or containers without others in the room seeing. You can use 
     the special destination 'here' to covertly drop an item. You can also 'slip 
     <object> from [my] hands' to covertly unhold an object. The use of 
     this command will cost you 5 covert points. It uses the skill covert.manipulation.passing 
for determining how succesful you are at not being seen.
 Example
> slip frog to khaos

You slip a frog to Khaos.

> slip katana from my left hand

You quietly set the katana down.

 Name
<a name="snatch">snatch</a> - Snatch something off someone and run away.
 Syntax
snatch <object> from <object> leaving <direction>
 Description
This command allows you to snatch things
     from people. It will cost you 25 guild points for everything you attempt 
     to steal. It uses the skill covert.manipulation.stealing for determining 
     your bonus. It is more difficult to steal heavier things. Since snatching 
     is a very unsophisticated method of stealing you'll almost certainly be 
     spotted so you have to specify a direction to run in. Note: As per the books, 
     all thieves will leave a receipt, but non-members will not. There will still 
be evidence, and it's up to you to sort it out.
 Example
> snatch 5 dollars from ceres leaving
     south
You snatch 5 dollars from ceres.
<a name="case"></a>
> snatch 10 pence from beggar leaving northeast
You snatch 10 pence from beggar.

 Name
<a name="sneak">sneak</a> - Sneakily move around.
 Syntax
sneak <level|stop>
 Description
This command controls how stealthily
     you attempt to move. There are three levels of sneaking 'high', 'medium', 
     'low' and 'stop'. The level determines how careful you are in attempting 
     to sneak, thus it affects the likelihood that you will be spotted and the 
     guild points it takes. With sneak set to high you will use all your skill 
     and lots of guild points. At low some of your skill and fewer guild points 
     and medium is somewhere in the middle. You can also stop moving sneakily 
     using 'sneak stop' or review your current sneak level with just 'sneak'. 
     When sneaking every move will cost covert guild points, how many will depend 
on the level of sneaking you are using.
 Example
> sneak high

You will now attempt to move stealthily.

> sneak stop

You stop sneaking.

 Name
<a name="steal">steal</a> - Steal something from someone.
 Syntax
steal <item> from <living>
 Description
This command allows you to steal things
     from people. It will cost you 50 guild points for everything you attempt 
     to steal. It uses the skill covert.manipulation.stealing for determining 
     your bonus. It is more difficult to steal heavier things. Note: As per the 
     books, all thieves will leave a receipt, but non-members will not. There 
will still be evidence, and it's up to you to sort it out.
 Example
> steal bucket from brandobas
You steal a bucket from brandobas.

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