Difference between revisions of "Gear for the New Thief"

From Thieves Guild Wiki
Jump to: navigation, search
(Clotihing)
Line 92: Line 92:
 
== Clothing ==
 
== Clothing ==
 
When starting, clothing is an important consideration. Heavier clothing/armour offer greater physical protection from attack than lighter clothes/armour. But heavier clothes/armour are more cumbersome and will make your movements slower and attacks harder to land on enemies. For new players protection is often more important than movement and it is recommended that newbies use more protective clothing until they have raised skills such as fighting.defence.dodging or fighting.defence.parry.
 
When starting, clothing is an important consideration. Heavier clothing/armour offer greater physical protection from attack than lighter clothes/armour. But heavier clothes/armour are more cumbersome and will make your movements slower and attacks harder to land on enemies. For new players protection is often more important than movement and it is recommended that newbies use more protective clothing until they have raised skills such as fighting.defence.dodging or fighting.defence.parry.
 +
 +
----
 +
 +
== Commands ==
 +
<b>Syntax</b> is probably the most important command you can remember in the discworld, it will provide information about every other command.
 +
<ul>
 +
<li>syntax</li>
 +
<ul><li>Displays usage information about any other command and should be used when you are unsure how to interact with a command.</li></ul>
 +
<li>help here / help [object]</li>
 +
<ul><li>Displays usage information about how to interact with room or object</li></ul>
 +
</ul>
 +
 +
<ul>
 +
<li>skills</li>
 +
<ul><li>Displays the your skill tree with current skills and bonus levels</li></ul>
 +
</ul>
  
 
==Extras==
 
==Extras==

Revision as of 18:32, 26 January 2014

Setting Up Your Kit

You start off the game with very little, the stuff you may have purchased in Pumpkin Town and a couple bob. The money you have will not go too far on the Discworld.

Fortunately we have the newbie box, just for you. If you head west from the entrance (the room with the statue of Mazda) you will eventually pass by some guards who let you pass because you know the password. Go west until you reach the kitchen, then head up the stairs and go sw. The box will be on the floor. Take what you need. Warm clothing a weapon or two and a yellow stone ring are all good ideas.

Please remember this box when you are a little older. donations are always welcome

Now then let's talk a little bit about some of the gear for starting out.


Weapons

The following list is by no means comprehensive. It is simply a list of weapons that match the following criteria: They are easy to find, they do nto cost a fortune, and there is very little learning curve.

Axes


Daggers

  • Stiletto/Elegant Stiletto
    • Fast and lightweight
    • Piercing damage only
    • Often found in the newbie box or by asking on (Thieves)
  • Stiles Mostly found in Ephebe
    • Fast and lightweight
    • piercing damage only

Flails & Maces

  • Crowbar
    • Very fast
    • Decent damage
    • Requires decent (16+) strength to be effective

Swords

  • rapier
    • Extremely fast
    • Quite high damage
    • Light weight
    • Excellent parrying blade
  • bastard sword
    • Somewhat quick
    • Good parrying blade
    • A bit lower damage than other swords


Clothing

When starting, clothing is an important consideration. Heavier clothing/armour offer greater physical protection from attack than lighter clothes/armour. But heavier clothes/armour are more cumbersome and will make your movements slower and attacks harder to land on enemies. For new players protection is often more important than movement and it is recommended that newbies use more protective clothing until they have raised skills such as fighting.defence.dodging or fighting.defence.parry.


Commands

Syntax is probably the most important command you can remember in the discworld, it will provide information about every other command.

  • syntax
    • Displays usage information about any other command and should be used when you are unsure how to interact with a command.
  • help here / help [object]
    • Displays usage information about how to interact with room or object
  • skills
    • Displays the your skill tree with current skills and bonus levels

Extras