The Fences

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Fences Around the Disc

When you have stolen items, you will find you can't sell them back to shops. This is where the Guild fences step in. They are the sort of shifty people you see on the back streets of Ankh-Morpork, dealing with ill gotten goods.

Each fence specialises in their own type of thing, some work with jewellery, some work with clothing and some work with weapons etc. You can still fence anything to any of these, but if they specialise then they can give you a better price. For example, most thieves take their stolen jewellery to Sol because he's the best for jewellery and gives the best return, and the price he gives is based (partly) on the skill people.trading.valueing.jewellery.

To use a fence, you need to be in the room with them and then "fence <item/s> to <fence>". He or she will then suggest a price to you and you must reply in their language, yes or no. With some of the fences you can also nod at them or shake your head. Guild fences also speak Thieves' cant, but not all fences are guild fences. If you say yes, he or she will take the item/s and give you the promised money. If you say no, the goods will be returned. The price the fence offers you is dependent on the item you're fencing, the fence you use and your skill in the relevant valuing tree, and at times, the fences mood.

Fences also give special prices for items that are in demand by their buyers. You can "list wanted items from <fence>" to find out what they'll pay extra for. Anyone will receive extra for fencing these items to the fence, but only thieves will be given the list if requested.

If you make a mistake and want to retrieve your fenced goods, you can "buy back last items from <fence>". They will charge you an extra 5% for wasting their time however, but it can be useful if you accidentally fence your pack or permalight. However, there is a time limit on this and you can only ever buy back the last thing(s) you fenced, if you fence something else, the previous "last items" will be gone for good.

We also have a launder room in the Ankh-Morpork guild. It's located south of the heavy shop, or west of Nicolette. There is another launder room on the east side of the Genuan guild. You can use the room to remove the stolen "tag" on items. Now, when an item is stolen, the MUD adds a tag to it to show it has been stolen, hence why you see "You cannot sell this item as it's stolen." or some such. It seems to use gold and silver craft skills to modify jewellery, and weapon smithing and armour is applied to weapons and armour, needleworking skills are for clothes, and leatherworking skills are for leather. Gem polishing skills are for the very few gems that you'll find. Aside from removing the stolen tag, the room also ups the price of them item, which is a nice side effect. The downside to all this is you can devalue or totally destroy the item you're working on. So you better have the skills or you can wave bye bye to that ruby ring. The value command can be used in concert with the Launder room quite nicely to gauge the value of an item, and to see if it has been altered previously.

Fencing Command Syntax

fence <items> to <fence>
buy back last items from <fence> (Fences will charge you 5% more than their original offer to buy things back from them.)
list wanted items from <fence>

Ankh-Morpork

  • Shifty Jim, AM Guild: Armour & Clothing
  • Sol, AM Guild (walks around): Jewellery
  • Jak Raplin, Trolls Head: Weapons

Bes Pelargic

  • Notorious Jones, BP Guild: Jewellery

Jones is a shifty-looking guy who's responsible for checking the goods smuggled into Bes Pelargic and liaising with the fearless smugglers risking life and limb smuggling. Although he works closely with thieves by providing them a cost-effective way to dispose of items, he does not seem to be a thief himself. He is, of course, working under an assumed name.


Djelibeybi

  • Scrakkik, DJB Guild: Armour & Clothing

This is Scrakkik, a man who has made a career in Commerce. Dealing as he does in goods from all over the Disc, he is the go-to guy when someone needs to get rid of something quickly. Despite his more-or-less average appearance, he still tends to hide away from the authorities for the sake of his clientele.


Ephebe

  • Elusive Adriano, Ephebe guild: Weapons

A darkened complexion and deep set eyes frame a face that carries the wear and tear of a life lived in the fast lane. His wiry black hair falls to his lithe shoulders and his long fingers are continually moving. He is renowned for his explosive speed and dogged determination to never be caught, and has worked his way up to his current position through cunning and a high attention to detail.

  • Klepton the Fixer, Dead-end of Ponder Alley: Jewellery

This is Klepton, a man who has made a career in Commerce. Dealing as he does in goods from all over the Disc, he is the go-to guy when someone needs to get rid of something quickly. Despite his more-or-less average appearance, he still tends to hide away from the authorities for the sake of his clientele.


Genua

  • Aristide Felon, Genua: Weapons
  • Mariana, Genua Thieves Guild: Armour & Clothing

Mad Stoat

  • Dodgy Bill, Mad Stoat: Weapons

Pekan Ford

  • Tiffany Glitter: Armour/Clothes

A retired seamstress well into her middle years, Tiffany has since found work with the Thieves' Guild. She still clings to the remnants of her old profession though; unfortunately, the clothes only show off her flabby arms, rolls of ageing fat at her hips, and veins running up her lower legs. She still has that charming smile, however, complete with buck teeth and a toss of greasy, badly-dyed blonde hair.


Sto Lat

  • Ragman, Sto Lat: Gems & Pearls

WARNING

Some fence locations are very dangerous, like the Tolls Head in the Shades where Jak Ralin hangs out. Remember you can always fence items to any of the fences even if they don't give you the markup given by a specialist.