Difference between revisions of "WelcomeLetters"

From Thieves Guild Wiki
Jump to: navigation, search
(Monitor of Muggers Letter)
m (TALKER - GUILD BONDING AND HELP: typo fixes)
 
Line 132: Line 132:
  
 
===TALKER - GUILD BONDING AND HELP===
 
===TALKER - GUILD BONDING AND HELP===
Thieves guild talker channel can be a bit spammy noisy but stick with it. It really is where we bond as a guild, we have a tradition of silly banter and silly games that you miss out on if you keep the channel turned off.  The guild channel is a great place to ask questions. Often better than asking a single person because the Disc is such a large place and things are always cahnging.  By asking on the channel, we thieves are able to update one another on changes. By listening int you will also get answers to questions that you didn't even know to ask. The guild talker channel is one of the things that makes the thieves guild more cohesive than most.
+
Thieves guild talker channel can be a bit spammy noisy but stick with it. It really is where we bond as a guild, we have a tradition of silly banter and silly games that you miss out on if you keep the channel turned off.  The guild channel is a great place to ask questions. Often better than asking a single person because the Disc is such a large place and things are always changing.  By asking on the channel, we thieves are able to update one another on changes. By listening in you will also get answers to questions that you didn't even know to ask. The guild talker channel is one of the things that makes the thieves guild more cohesive than most.
  
 
===REARRANGE===
 
===REARRANGE===

Latest revision as of 20:38, 15 April 2018

Welcome Letters

Template:Stub

When you join the guild, Kordane gives you two envelopes with letters from the Guildmaster/Guildmistress and from the Monitor of Prowlers. When you choose your spec he will give you the welcome letter from your new Monitor. For your convenience here are copies of the letters. They may not be the most current edition so do read the ones you receive.

Letter from Guildmistress Emily

~ ACVTVS ID VERBERAT ~

Octeday 28th Grune Prime, UC 2036. Mar 5, 2016 round world


Welcome Young Thief, to the Ankh-Morpork Guild of Thieves.

The Ankh-Morpork Thieves are not your typical lawless criminals. We are thieves who are licensed to steal. We have honour and rules that we follow. We do not steal from or attack fellow thieves. We have a quota which controls the amount of theft we do within the city walls of Ankh-Morpork. You will find that you have joined one of the most enjoyable and most profitable guilds.

THE THIEVES' GUILD RULES

From the inception of the guild we have had two very basic simple rules.

1. Respect your fellow thieves.

2. Do not bring heat down on the Guild.

NPC THIEVES

Each Guildmaster or Guildmistress has treated NPCs differently. I prefer that all thieves including NPC thieves should be treated with equal respect. There are a few exceptions, unlicensed thieves such as the pickpockets in Bes Pelargic and naughty children in Djelibeybi may try to swipe from you and I completely understand retaliation against those individuals. The guild house in Mad Stoat really is an extension office of our Ankh-Morpork guild and you will find that while they will take unkindly to non-thieves entering that guild, if you do not attack them they will treat you as a fellow thief with the same honour.

ILIK

Although Ilik has a licence and leaves receipts, he is considered by me to be a disavowed thief and you are welcome to attempt to kill him on sight. Be warned however that he is a very tricky bugger and can hide quickly and will likely steal your weapons when you attack him.

FIGHTING ON GUILD PROPERTY

Don't. You may of course use the training rooms, but for sparring with other players there are plenty of other arenas. Also if you are PK do not use the guild to run and hide after a PK interaction or to taunt other PKs. That is bringing heat on the guild and the guild should be a safe place for all thieves.

GETTING STARTED AS A THIEF

To begin with, read everything that Recruit Master, Kordane has given you... but you are doing that already by reading this letter right? The guide will give you a good overview of the guild. Get a talker and tune it to the thieves channel and listen in. You will learn a lot by asking questions there and by listening. A useful reference website for the guild is http://thievesguild.daftwarthog.com

Your first goal as a young thief is going to be to learn the skills and the commands of being a thief. Explore the guild. Find the lounge and the box where people leave useful items like backpacks and light sources (yellow stone ring or bamboo necklace) for young newbies such as yourself. (Hint: It is in the room description, not sitting out obvious.) Talk to all of the teachers. Ask them to tell you about their courses. Type 'help here' in the rooms, to see what you can do. Experiment and try to use the classrooms to learn. When your time is up in one classroom, move on to the next. These classrooms are the cheapest way to advance and a great resource for the young thief. Take advantage of your opportunities. That is the true essence of being a thief.

KORDANE

Kordane is the guy to talk to about a lot of stuff. In case you missed how to get to him, from the guild foyer (the room name is 'entrance hall' but all the thieves will refer to it as the foyer) go up then south. Kordane will help you with advancing skills, learning new commands, choosing your specialization, going off leave (to go on quota and be able to use theft commands in AM) and going on leave (off quota, unable to steal in AM without serious punishments).

ADVANCING SKILLS

In addition to using the individual class rooms to learn skills through practice, you can also advance your skills with experience points and money. Use 'help here' in Kordane's office (or most rooms in the guild) to get a rundown on the commands used to 'advance' your skills.

--Ways to increase skills--

Cheapest to most expensive in XP cost

1. Learn by doing, use the guild classrooms to train and/or use your commands. Costs no exp and might even give xp. Learning by doing uses the taskmaster system. ('help taskmaster') When you go up a skill level by doing an activity we call it getting a 'tm'. You will usually see a short line about doing better at something. To see a list of your recent tms you can use the command 'hskills'

2. Use the 'advance' command in the guild. This method will also cost coins. (Some older thieves may be willing to help out with coin cost if you are really stuck for cash.) The 'cost' command will let you know the cost in exp and coin for advancing a particular skill.

3. Learn from other more advanced players. Usually you only want to do this after you have guildmaxed a skill. Remember also that guildmax for some skills will increase after you specialize. 'help teach'

4. Self teach. This is the most expensive in XP. Usually you only want to do this if you can't find anyone with a teach bonus high enough to teach you or you are sitting on a ton of XP and are worried you will die before you can get to a teacher.

COMMANDS

Most of our guild specific commands are taught by our Recruit Master, Kordane.

To learn commands from Kordane, you'll have to politely ask him to teach them to you once you've acquired the skills necessary to learn them.

He will teach you commands when you are eligible.

sayto kordane teach me commands please

To see a list of guild commands and how many levels of which skills to be able to learn the command 'refer danduin' or visit http://dwwiki.mooo.com:8080/wiki/Commands for a complete list of commands and skills needed.

SPECIALIZING

You do not need to race to specialize the moment you join the guild. Try learning some commands and getting a hang of what it is like being a thief and learn something about each spec. Talk to thieves in each spec and see why they chose the one they did. Or ask on the talker and watch the fur fly, all in fun of course. You really can't fail in any spec you choose, but some may require more patience than others.

Before you reach guild level 50, and you are sure of which specialization you want be, return to Kordane.

He will help you to specialize.

sayto kordane specialize

He will give you a list of the specs.

sayto kordane specialise prowler

He will make you a prowler forever. (or whichever spec you choose)

After you specialize your primaries will change depending on the spec, unless you choose Prowler in which case your primaries will be the same but the guild max will be higher for those skills.

QUOTA - Getting Started

Once you're ready to start relocating goods, Kordane will also be the one you'll have to speak to if you want to go on, or return from, a leave of absence.

Being brand new to the Guild, once you're ready to start stealing, you'll have to politely tell Kordane that you'd like to return from your leave of absence. (You begin on leave.) He'll give you a licence (read 'help licence'), which you'll want to keep on your person, and your first quota period will begin. At this point, you'll be required to meet at least your minimum quota in relocated goods, and you'll have to pay the Guild its 30% cut before the the current quota period expires.

He will let you go off leave (on quota) and off quota (on leave).

sayto kordane I have returned from leave
sayto kordane I'm taking a leave of absence

QUOTA - your licence and you

You need a guild licence to keep track of your thefts in Ankh-Morpork. Kordane will give you a generic one when you return from leave.

When you are of sufficient level you can get a custom wearable one from Elusive Ron.

There are a couple of ways to check your quota on the licence.

'check quota'

My personal favourite, this method lets your read your licence with your fingers, it requires no light but you must have a free hand. It also works with a worn licence.

'read quota'

This method requires light, your hands do not have to be free, but you also can't twist your head around the read a worn licence and so must make an extra step of removing it.

Other helpful licence commands are 'check receipts' and 'check previous quota'. You won't need them often but they come in useful sometimes.

Checking your licence will tell you your minimum and maximum quota, how much you have stolen, how much you owe the guild, and how long you have until next quota period begins. A quota period is 12 roundworld hours of game playing time. Feel free to live your roundworld life and know that quota is not ticking down while you are logged out.

QUOTA - ARTAN aka Paying the guild

After having a fun time picking pockets and shoplifting shiny things, do not forget to pay the guild its cut. You can do this by speaking with Artan (From the Guild Foyer, go west six times to the kitchen, one up, and then one north). Once in the room with him, make sure you have the money you owe sitting out in your inventory and 'pay artan'.

QUOTA - FINES

Try very hard to take care of your minimum quota in the time allotted. And try just as hard to not go over your maximum. In your early days, if you go over quota by say a dollar or two it may be fairly easy to just raise your guild level and thereby increase your quota limits. As you become more advanced this won't be as easy.

When you go over quota, you will owe the guild the normal 30% for everything up to your max, and 100% of everything over your max. Plus you will have additional fines at the beginning of your next quota period. Those fines vary slightly but can be estimated to be about 150% of your overage.

When you have fines the guild heavies like to come after you with a club to collect them. They will bang you on the head, drop your unconscious body on the river and take all of your coins both foreign and domestic. They will only attribute the domestic coins towards your fines however. (Repeat offenders or those with extremely high fines may find they are heavied for inventory as well as coins.) To avoid being heavied, try to be at Artan at the beginning of your next quota period. If you need help getting to Artan undetected, ask on the talker. Some thieves have ways of getting you there safely.

UNLICENSED THEFT

Be warned, anyone caught stealing in Ankh-Morpork without a licence will be clubbed over the head, relieved of all their possessions, and dumped head-first into the river. When you are on leave, you are considered to be unlicensed, so if you attempt to use any theft commands in Ankh-Morpork without returning from leave, you'll be heavied just the same as non-thieves. If this happens to you, be sure to check out the heavy shop to the north of the Guild Museum (four west from the Guild foyer and down the stairs). You'll have the opportunity to buy at least the majority of your equipment back through there.

TALKER - GUILD BONDING AND HELP

Thieves guild talker channel can be a bit spammy noisy but stick with it. It really is where we bond as a guild, we have a tradition of silly banter and silly games that you miss out on if you keep the channel turned off. The guild channel is a great place to ask questions. Often better than asking a single person because the Disc is such a large place and things are always changing. By asking on the channel, we thieves are able to update one another on changes. By listening in you will also get answers to questions that you didn't even know to ask. The guild talker channel is one of the things that makes the thieves guild more cohesive than most.

REARRANGE

Don't race to rearrange your stats. Take time and learn how you really use your skills and which skills really end up mattering to you. The initial all 13s has some benefits which includes a 4hp regen rate instead of the usual 3. Most thieves go for a lot of Dex, Strength and Intelligence. To see how different rearranges might affect your play go to http://bonuses.irreducible.org/

NEWBIE BOX

There is a box tucked away in the guild research room, south, southwest from Artan. You will find clothing, weapons, and wearable light sources (yellow stone rings and bamboo necklaces), and packs to carry your stuff. Take what you need to help you get started and remember to contribute useful items for the next newbie when you are a bit older.


Again, welcome to the Guild of Thieves. May you find true friends and prosperity with us.

~Emily von Schaf Guildmistress of the Thieves' Guild

Monitor of Prowlers Letter

Welcome, and thank you for joining the Prowlers of the Thieves' Guild.

I am Farah, the current monitor of Prowlers. Should you ever have any questions about this specialization, thieving in general, or anything else by that matter, I will be more than willing to be at your service, be it through tells or mudmail.

In the instances where I will be unable to respond in a timely fashion, you can always seek assistance from other thieves; the Thieves' channel is certainly the best at providing quick information, as well as being a place for you to get to know your colleagues.

In case you need some equipment to get you on your feet, there is a so-called newbie box where thieves donate items you might find useful (weapons being quite common). Go west from the entrance hall until you reach the kitchen. Go up and southwest from there, and look for the box.

The life of a thief is thrilling, rewarding, and even downright lucrative. Be sure to treat your guild and fellow guild members with politeness and respect, and I am sure you will find this to be the case.

Kind regards,

Farah Sinensis

Monitor of Cutpurses Letter

Monitor of Muggers Letter

You've made a wise choice, young Mugger. As a Mugger of the Thieves Guild, this is a place you should now consider your home; so WELCOME! Being a Mugger carries with it great opportunity, as well as many unique challenges. There are many tools for you to use to assist you along your way. As your Monitor, I am commited to helping you learn about and access these tools. I am willing to answer any and all questions that you may have along the way. You are ALWAYS welcome to speak to me privately by tell or by mud mail at the post office (Off Widdershins). In addition, you may ask for help from myself and the rest of the Thieves Guild on the talker channel (Thieves).


Below I have included a few answers to frequently asked questions:

1. What should I do first?

It is 100% up to you, but I would advise that you have a look around the Guild, familiarize yourself with a few key areas and people. Check out the training rooms for freebie skills and practice. Even the not so obvious places can be of good use. We have a library room located in the basement full of books to read. If you are feeling unequipt; in need of a light source, armour, a cloak, etc. there is a newbie box (located west from the entrance until you reach the kitchen. Then up and southwest.) Simply look at the box and take what you need. You've already located Kordane of course, but you will next need to locate Artan. He is located west from the entrance, up from the kitchen and north. Artan is who will collect the Guild's cut of your quota.

And speaking of quota: Look at your licence. It will show you how much you need to steal, how much you have stolen, how long you have left to pay Artan your dues, and how much you owe. Get into the habit of checking this regularly. Read or check quota on your licence often. If you are still on leave, you must NOT steal in Ankh-Morpork, or the heavies will be after you.

2. When do I start stealing?

It is essential that you "advance" your skills in stealing and hiding. You can advance your skills with Kordane, Artan; with any guard in the guild, or any guild teacher in the training rooms near the kitchen and upstairs from the kitchen. Kordane will teach you skill commands needed to steal and shoplift. You must ask him nicely to teach you these commands, and do not use them in Ankh-Morpork until you return from leave. As soon as your return from leave, you will have a limited time to steal your quota amount and pay Artan. GOING OVER QUOTA WILL RESULT IN HEAVYING and FINES so please be careful and check your licence often. Stealing and failing to pay artan on time will also result in heavying.

Thieves guild heavies are located in and around the guild. They are tough looking men and women of various descriptions. When you are heavied, these men and women will not so politely take all the money you have on your person and maybe a few; if not all of your belongings, and toss you under the Ankh Bridge. Rest assured you can buy all of the belongings they take from you, from the heavy shop located in the basement of the Guild. Visit Artan to pay any remaining fines and be more careful next time. Not stealing your minimum quota will also result in fines if the period ends.

3. Help I am lost, where am I?!

There are lots of rooms in the Guild. Don't panic! You might find this map useful: http://dw.daftjunk.com/AM_Thieves.png

4. Help I left the guild and am now completely lost. Where am I?

The Disc is a mighty big place. Thankfully explorers have put together maps which you will find here: http://dw.daftjunk.com/

5. I've got a hole in my sock! Sorry, we can not help you with this, but I can advise that you don't assume that the Guild of Seamstresses can.


Once again, welcome to this worthy Specialisation, Mugger. Don't forget to contact me, or give a shout on the (Thieves) channel if you have any troubles at all. The only stupid questions are still the ones you don't ask.

Enjoy yourself. Examine everything. Take pride in your stealth and your Guild. Regards,

Fink Monitor of Muggers

Monitor of Smugglers Letter

Monitor of Safecrackers Letter